Provided youth educators with a live action role play with scenarios that develop youth’s Media Literacy.
Supplied youth educators with a guide on how to educate youth on disinformation.
Developed a mobile game for young people 15-25, where a player faces simulating reality social media disinformation cases and needs to make choices to enhance their Media Literacy.
The DIS-PLAY project successfully achieved its objectives, delivering the results that enhance media literacy among youth and equip youth workers and educators with innovative pedagogical tools and training materials.
Qualitative results:
Quantitative results:
Throughout the project, the following activities were implemented to achieve the objectives set:
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