Social media of today are flourishing with fake news, political propaganda, fabricated / manipulated / sponsored content, deep fakes and other types of disinformation that are still emerging following technological progress. The youth of today live in the world of diverse social media, densely saturated with disinformation. Particularly when consuming information on social media, they require Media Literacy skills to be able to tell what they can trust.
Combating Social Media Disinformation among Youth through Live Action Role Play (“DIS-PLAY”) (2021-2-SE02-KA220-YOU-000051481 ) is a 2 year (2022-2024) Erasmus+ project, run by European partner educational institutions from Germany, Romania, Spain, and Sweden.
The project aims at pedagogically equipping youth educators with methods and tools for increasing Media Literacy skills of youth to ultimately reduce disinformation on social media.
Provided youth educators with a live action role play with scenarios that develop youth’s Media Literacy.
Supplied youth educators with a guide on how to educate youth on disinformation.
Developed a mobile game for young people 15-25, where a player faces simulating reality social media disinformation cases and needs to make choices to enhance their Media Literacy.
This transnational Training Activity, which took place in Frankfurt in October 2022, plays a crucial role in the development process, pursuing 3 goals:
To train partner youth workers in the project approach (based on the draft of the Project Result 2 - THE GUIDE FOR ORGANISING LARP) and get their initial feedback for further development.
To test the developed larp scenarios with participating in the Training Activity young people from the partner countries in order to demonstrate the youth workers how larp works in practice, as well as to get their and participants’ initial feedback.
To prepare the youth workers for the actual pilot testing activities that they will run further in the project.